On Her Majesty’s Service – A look at Automatons

At Christmas I got a K47 British starter set

When I first saw the automatons, I thought it would be quite easy to build, but oh how I was wrong! There were so many bits.

There are 5 bodies with ball joints for arms and legs. Then there a 5 automated heads. After that there are over ten arms and ten legs all on sprues. But here’s the twist! They are all metal! And so fiddly that every 5 minutes an arm, head or leg snaps off. But finally -after a lot of frustration- they were complete!

Simon:  The main issue with the automatons is the width of limbs.   There isn’t really enough metal to get a decent pin in.    Consequently the models are a little fragile.   I may try and pin these models for Stefan with a 1mm drill and wire, particularly the join between the arms and the machine guns where there is enough metal for a small pin

Yet I had another crazy (but doable) Stefan idea! I found some wire and ,with a bit of drilling, I had a body falling backwards, his head hanging on by a wire!

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The Converted falling backwards Automaton

I couldn’t wait to see them In game but, unfortunately they didn’t do much they did get a few kills until they got hit by a friendly artillery strike from my own artillery observer in their FIRST GAME, man was it annoying to see them wiped off the board so quickly.

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Automatons, taking aim down range

Simon:  Stefan got really unlucky with his artillery strike, he rolled a 1 which allowed me to move the strike over his own troops and then I rolled a six to get a direct hit on his automatons.  They had one round of shooting before this happened and at long range, deleted an 11 man squad of Russians.    They’re not to be underestimated!

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This inexperienced squad of Russians got caught in the open.   It didn’t end well for them.

In Game.  I think the automatons hit the rule of cool pretty hard.    (They look cool, so they’re going in the list!)    I personally think that they should be like Totenkorps and ignore pins, the lack of reactions coupled with slow / testing every time they get an order is enough of a hinderance to them already.    A full squad will set you back 150 points, 170 with an HMG.    I’m not sure whether the HMG is actually worth having or not.   At times I think the +1 pen and ability to pin 7+ closed top vehicles is good, others I think I’d rather just have 5 MMGs firing at soft targets and making the big scary beasties watch out.

 

5 thoughts on “On Her Majesty’s Service – A look at Automatons

  1. They were the reason I nearly went British ( that and a free Forward Artillery Observer) luckily I decided against the idea as I thought the British were too defensive for me. I really wouldn’t have coped with the models at all and would probably have ended up using Star Wars droids. The do make a very powerful long range fire base and if used in twos are very difficult to hit!

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